Japan
Japan was in the 10th grade at Anacostia High School when she wrote her first book. Japan loves studying anatomy and biology. She also loves being in the music studio.
“I wrote Game of Pharaohs because I wanted to entertain kids who are bored. You often hear people talking about making learning fun. That’s what we tried to do with our book, by using things youth are interested in now.”
I wrote And Justice For Who? to portray real acts of injustice while also showing that all cops are not bad. The problem is bigger than individuals. Just getting kids to understand that at a young age is powerful.”
BOOKS BY JAPAN
Top Ten Books for 2022 In The Margins Book Award
by Damarco, Emilie, and Japan of Reach Incorporated
Damarco, Emilie, and Japan wanted to write a story about how friends can disagree and move through disagreements about important issues. Cody and Nene are best friends, and they have been all their lives. But when the Black Lives Matter protests erupt in response to police violence, they realize they may not be so alike after all. While Nene defends cops like her uncle — “Not all cops are like that!” — Cody gets more and more upset about injustice. This movement will put their friendship to the test, and may push them into separate corners just when they need each other most. Can they learn to hear each other out and mend their friendship?
ISBN: 978-1-950807-09-3
Age: 4-9
Lexile: 540L
Page Count: 38
Published: Fall 2020
by Camal, Japan, and Dameona of Reach Incorporated
Camal, Japan, and Dameona are good kids, but struggling students. They’ve decided homework is pointless, and they’d rather just play their video game. One night when the kids refuse to stop playing, they are sucked into the world of The Pharaohs, where now they must complete challenges in their weakest subjects in school to make it out. Characters (and readers!) must solve hieroglyphic word puzzles, find their way through science-related mazes, and complete math mysteries on their path to earning their Pharaoh crowns and returning to the real world. Can they challenge themselves and learn to ask for help in time to make it out of the game?
ISBN: 978-1-950807-06-2
Age: 4-9
Lexile: GN530L
Page Count: 42
Published: 2019